Ok so the other Day I was explaining to my sis, Meg, what visual development (vis dev/viz dev) is, and I ended up compiling a PDF for her with some of my favorite examples.
I wanted to post this up here so you all could enjoy this goodness, too.
The tangled stuff is some of my favorite, and that first painting is my desktop background (and forever will be...). I wanted to include some art from movies that everyone will recognize, so that the connection between the art and the finished product is clear. Thus, I put in mosty Tangled, Ratatouille, Prince of Egypt, and Kung Fu Panda. (The Ratatouille stuff isn't my favorite art, per se, but it's helpful to see it there).
I also included some excellent character design model sheets from Nico Marlet, to give a picture of what character design can be.
Aaaand just for fun I included some AMAZING concept art from Iain McCaig for Padme's outfits in Star Wars. Couldn't resist.
Enjoy this amazingness!
Vis Dev Demo
Thursday, May 5, 2011
SPECIAL TREAT! Collected Viz Dev from great artists!
Tuesday, May 3, 2011
Gothic Painting
I took the underpainting back to Karl's class and we glazed it--essentially we mixed up a dirty purple-blue color and did a transparent wash over the whole painting using a lot of medium. Then I went in with specific colors and painted over both the underpainting and the glaze coat.
Karl says glazing often helps the colors look richer and more lifelike because of the many layers. Apparently some of the old masters used to glaze their paintings more than once.
I wanted to keep a semi-monochromatic look to the painting, but add a bit of color here and there. I think it's my most successful portrait in oils so far. Having that underpainting done sure simplified things when I got to the color stage (although that was, in itself, tortuous for me, even though Karl thinks I'm "getting it")
Karl says glazing often helps the colors look richer and more lifelike because of the many layers. Apparently some of the old masters used to glaze their paintings more than once.
I wanted to keep a semi-monochromatic look to the painting, but add a bit of color here and there. I think it's my most successful portrait in oils so far. Having that underpainting done sure simplified things when I got to the color stage (although that was, in itself, tortuous for me, even though Karl thinks I'm "getting it")
Mouse Sketches and Prop Designs
Did some mousey mouse sketches (Oh my gosh, mice are so cute!) and tried fleshing out my ideas more...
Maybe the mice are mummifying Pharoah using toilet paper and elmer's glue? Perhaps...
Maybe the mouse restaurant is built from an overturned croissant box held up by broken bottles. What would mice use to make their buildings?
Anyways...
Labels:
Mouse Architecture,
Prop Design,
Sketches
Mouse Architecture Thumbnails
The final assignment for Will's class this semester is "Mouse Architecture from Around the World". The locations we can choose from are Egypt, Paris, Japan or China, and Hollywood.
For this project I've been having trouble generating ideas that I really like. Maybe because it's so close to the end of the semester, and I'm drained. (As I write this I'm supposed to be finishing an overdue paper...)
Anyhoo, I was experimenting with a few, such as:
Grauman's Chinese Theater made from Chinese takeout boxes and untensils
Mice burying a dead "Pharoah" mouse in a mouse-made pyramid, replete with trash for treasure
A mouse-sized bakery in the trash heaps of Paris
Since I was struggling for inspiration, I did literally dozens of thumbnails. These are just a few of the more clearly readable ones (A lot of the others were just scribbles that meant something in my head...)!
More on this project soon.
For this project I've been having trouble generating ideas that I really like. Maybe because it's so close to the end of the semester, and I'm drained. (As I write this I'm supposed to be finishing an overdue paper...)
Anyhoo, I was experimenting with a few, such as:
Grauman's Chinese Theater made from Chinese takeout boxes and untensils
Mice burying a dead "Pharoah" mouse in a mouse-made pyramid, replete with trash for treasure
A mouse-sized bakery in the trash heaps of Paris
Since I was struggling for inspiration, I did literally dozens of thumbnails. These are just a few of the more clearly readable ones (A lot of the others were just scribbles that meant something in my head...)!
More on this project soon.
Saturday, April 23, 2011
Kitcheny Props
...Not kitschy. One hopes!
Anyways, I wanted to try doing some digital prop sketches, and soon realized that black and white is just too boring. If I turn this whole Ragneau thing into a portfolio page, these will be great decor!
Anyways, I wanted to try doing some digital prop sketches, and soon realized that black and white is just too boring. If I turn this whole Ragneau thing into a portfolio page, these will be great decor!
Ragneau Rough
I took the sharpie sketch, scanned it into PS, and whipped up this rough layout. had to adjust the perspective a bit, still needs tweaking here and there. Only thing left is to clean up the lines and paint it!
Somewhere in the process Ragneau became jolly again...
Somewhere in the process Ragneau became jolly again...
Friday, April 22, 2011
Ragneau in the Kitchen...Dum dum duuuum!
I knew I wanted Ragneau deep in the heart of the kitchen, surrounded by precariously perched clutter (knives especially!). I did a few thumbs and then whipped up this rough drawing just for fun. I'm probably going to have to fix the perspective and pay more attention to the character and the props, but this is the feel I'm going for...
Except that Ragneau has somehow become a short, angry guy who looks like he could have stepped out of the mafia, or the KGB.
"What, you not like my soup? Hand me knife, I will show you somethink..."
Scary! Well, here he is, adding vodka to his fried eggs:
Except that Ragneau has somehow become a short, angry guy who looks like he could have stepped out of the mafia, or the KGB.
"What, you not like my soup? Hand me knife, I will show you somethink..."
Scary! Well, here he is, adding vodka to his fried eggs:
Thursday, April 21, 2011
Ragneau Designs
Soooo I've been working on those Cyrano de Bergerac character designs in an attempt to get more comfortable constructing and playing with character and shape. It's been going ok. Here's some sketches I churned out for the fat baker, Ragneau.
Tom also told us that we're going to have to place our characters (or at least one of them) in an environment--ie Layout time! Lol so I started doing some prop designs for Ragneau's kitchen...What if, I thought, Ragneau is fat and short, but everything in his kitchen is tall and skinny? Maybe it looks like he'd break everything just standing in there.
Tuesday, April 19, 2011
Cave Lighting Keys
In preparation for submitting my portfolio to Disney, I did up some quick tonal paintings of my cavern layout, showing a different lighting scheme in each one. The idea came from Will--he mentioned that a student of his did this for 4 different layouts, with 4 different lighting schemes for each, and that it got him an internship at Pixar. I think the idea is to show that you can light a composition from any which way you choose...demonstrate versatility, etc.
I like how, using only light and shadow, you can communicate three completely different ideas, or moods, through the same layout.
Full painting to come later...
I like how, using only light and shadow, you can communicate three completely different ideas, or moods, through the same layout.
Full painting to come later...
Cavern Rough Lighting Keys
Will says there's only 6 possible combinations for landscapes with a clear foreground, middleground, and background. You're gonna have light, medium, and dark tones, so there you go.
I'm working on some lighting keys for the cave layout, so I whipped this up quickly to give myself a basic schematic of what the different possibilities are (not accounting for unnatural or unusual lighting situations--lanterns, fairy dust, etc.)
Mostly for me but also for you to see how one layout can look so different...tone really matters!
FYI if you really want to see the difference, I'd suggest opening the image in a new tab, zooming in, and then focusing on each different layout. Looking at them all together boggles the mind...
I'm working on some lighting keys for the cave layout, so I whipped this up quickly to give myself a basic schematic of what the different possibilities are (not accounting for unnatural or unusual lighting situations--lanterns, fairy dust, etc.)
Mostly for me but also for you to see how one layout can look so different...tone really matters!
FYI if you really want to see the difference, I'd suggest opening the image in a new tab, zooming in, and then focusing on each different layout. Looking at them all together boggles the mind...
Tonal Underpainting
I was talking to Ramon and he told me that it might be helpful to try doing a tonal underpainting in umber before launching into color--that's the way a lot of the old masters painted. It sounded like a great idea, since it would allow me to separate the value stage from the color stage (Will-style??). My paintings have been failing lately, and I suspect it might be because I spend so much time thinking about color that I neglect the anatomy, likeness, and correct value relationships. It's going to be a matter of getting faster and better, but for now I think this might be helpful.
In Karl's class I started out with a light underpainting, which I was hoping to have dry and then paint right over it, but he suggested i make a full underpainting then we try something he calls "glazing" next week--where we put the color on like a completely separate painting over a dry underpainting. Sounds good. Here's stage 1:
In Karl's class I started out with a light underpainting, which I was hoping to have dry and then paint right over it, but he suggested i make a full underpainting then we try something he calls "glazing" next week--where we put the color on like a completely separate painting over a dry underpainting. Sounds good. Here's stage 1:
Friday, April 15, 2011
Texture Practice
I've always wanted to experiment with different styles of coloring and 'painting' in Photoshop. Other styles, that is, aside from brush-based painting. I found this awesome tutorial about how to make shape and texture based paintings, and did a short test on a very simple sketch.
Here's the result. I'm going to add in some more elements, but I need to get more comfortable manipulating the masking in PS before I continue. Gotta find some more tuts!
Here's the result. I'm going to add in some more elements, but I need to get more comfortable manipulating the masking in PS before I continue. Gotta find some more tuts!
Tuesday, April 12, 2011
Final Cavern Layout!!!
At long last, it's here! The Cavern layout is finished! YAY!
Anyways, I finished this a little earlier than I had to because I need to get cracking on the digital painting. I want to have a semi-painted layout to show Will on Friday.
Why the giant squid/octopus tentacles? Glad you asked...somehow or another Will started making fun of me for not liking squid, and then drew a giant squid tentacle in the middle of my rough composition on his tracing paper when he was critiquing it. I decided that it would be funny to keep the tentacle in, but place it surreptitiously in the foreground.
That I did, and then after showing it to Will again, I decided to go big or go home! Tentacles galore! (That staircase just WASN'T working, you know? So why not replace it with another tentacle?)
The end story, which I made up to justify the excess of tentacles, is that this underground (underwater?) city is plagued by killer squids...so they hang lanterns filled with squid repellant outside their doors and windows...lol!
Here's the blue-pencil version:
And here it is desaturated:
Click on it for a LARGE view!!!
Anyways, I finished this a little earlier than I had to because I need to get cracking on the digital painting. I want to have a semi-painted layout to show Will on Friday.
Why the giant squid/octopus tentacles? Glad you asked...somehow or another Will started making fun of me for not liking squid, and then drew a giant squid tentacle in the middle of my rough composition on his tracing paper when he was critiquing it. I decided that it would be funny to keep the tentacle in, but place it surreptitiously in the foreground.
That I did, and then after showing it to Will again, I decided to go big or go home! Tentacles galore! (That staircase just WASN'T working, you know? So why not replace it with another tentacle?)
The end story, which I made up to justify the excess of tentacles, is that this underground (underwater?) city is plagued by killer squids...so they hang lanterns filled with squid repellant outside their doors and windows...lol!
Here's the blue-pencil version:
And here it is desaturated:
Click on it for a LARGE view!!!
Monday, April 11, 2011
8-Minute Head Studies
Today in class the model didn't show, so we started drawing each other's heads. Heh heh!
Anyways, these were 8-minute poses, too fast for my taste (obviously)! I would get into the groove, start to find a real resemblance, and then the pose would end...alas.
I'll just have to get faster.
Jasmine saw these and said, "Either everyone in your class is good-looking or you draw people good-looking." Lol I suppose they're just all good-looking?
Anyways, these were 8-minute poses, too fast for my taste (obviously)! I would get into the groove, start to find a real resemblance, and then the pose would end...alas.
I'll just have to get faster.
Jasmine saw these and said, "Either everyone in your class is good-looking or you draw people good-looking." Lol I suppose they're just all good-looking?
Tuesday, April 5, 2011
Character Studies
Sooo in light of my new realization that Character Design is my weak point...I think you'll be seeing a lot more of this...Expression studies (or in some cases full-blown character studies).
Basically, you pause the movie and capture the character's gesture and expression. After doing 300 it's supposed to help :D Lol I enjoy it, too. It's easy to tell if you're doing it right...because you ought to be able to recognize the characters. I labeled them, though, just in case.
Anyhoo, enjoy. (PS click on it them use the magnifying glass to zoom in. This image is way small!)
Basically, you pause the movie and capture the character's gesture and expression. After doing 300 it's supposed to help :D Lol I enjoy it, too. It's easy to tell if you're doing it right...because you ought to be able to recognize the characters. I labeled them, though, just in case.
Anyhoo, enjoy. (PS click on it them use the magnifying glass to zoom in. This image is way small!)
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